Experimental Patch 0.6.0.0 Is Now Live!

Posted on July 6th, 2018 04:01 AM EST

Hi Hurtworldians!

Tonight we have a brand new map built from the ground up to have more open space, make vehicles more useful, create more memorable areas and is our most ambitious design yet.

There are a bunch of areas which still feel very empty, especially in the start desert. We will be continuing to fill these with love over the next few patches. That said, I think we have a bunch of really cool elements that will grow into the map Hurtworld needs and will open up many new gameplay opportunities, paving the way for the release of the Slug (Truck) and Mozzy (Helicopter) to have a purpose in the metagame.



We have also started work on making some of the world events more localized, like more frequent meteor showers in focused areas, giving less loot each + more airdrops that can only be heard if you are in range of them etc.

This patch should slightly balance out the defense / offence raiding status with double the det cap drop rate along with increased airdrops.

Happy Hunting

Full Changelog
  • New map "Nullius"
  • Meteor shower spawn locations restricted to map focal points
  • New world we call "Nullius"
  • Increased detcap drop rate
  • Removed iron+titranium showers form snow and red desert
  • Completely rebuilt all biomes for map "Nullius"
  • Increased iron+titranium shower frequency but reduced meteor count
  • Made resource spawns more more clustered as you progress through the world. Some areas have none, some have heaps, get yo explore on.
  • Fixed owrong farming seed yield
  • Something something new map...
  • Reduced C4 Amber Cost
  • Moved AWM to cold progression
  • Airdrop plane flies lower and has shorter sound falloff
  • Buffed Yeti and Dark Yeti health (650 -> 975) and normalized health (3 -> 4.5)
  • Removed vehicle drops (including scrap) from air drop loot
  • Fixed the fridge
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