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Hurtworld Dev Blog #139

September 24th, 2018 04:59 AM EST

Hi Guys,In this weeks dev update we check out pimping out the drill and the blast furnace and R&D work on face updates. We also go deeper on the [...]

Hurtworld Dev Blog #138

September 18th, 2018 10:11 AM EST

Hi Hurtworldians!In this weeks dev update, we check out plans for our upcoming clans system, endgame territory control system, drill and character [...]

Hurtworld Dev Blog #137

September 7th, 2018 04:22 AM EST

Hi Hurtworldians!In this weeks update I've written part one of a multi part essay series where I word vomit design thoughts on how we are gonna make [...]

Exp Patch 0.6.2.0 Is Live!

August 30th, 2018 03:21 AM EST

Hi Hurtworldians,In tonight's patch we have my all time favorite gun in Hurtworld so far... the FR18. It fits into the mid game to serve as a long [...]

Hurtworld Dev Blog #136

August 27th, 2018 11:41 AM EST

Hi Hurtworldians!In today's dev update we check out the 2 new town events, new gun skins, the item fragment refactor, server stability upgrades and [...]

Hurtworld Dev Blog #135

August 17th, 2018 02:23 AM EST

Hi Hurtworldians!In this weeks dev update we check out the finished FR18 sniper complete with skins, a new town event, and discuss the next patch [...]

Experimental Patch 0.6.1.1 + Hurtworld Blog #134 Is Now Out!

August 7th, 2018 05:59 AM EST

Hey Hurtworldians!Tonight we've got a small bugfix patch to fix up a few small map issues as well as item disppearing into vehicle inventories.As [...]

Experimental Patch 0.6.1.0 Is Now Live!

August 2nd, 2018 09:49 AM EST

Hey Hurtworldians!Tonight we've got a new experimental patch wipe cycle that adds weather events, replaces the starting beach with a new tropical look [...]

Hurtworld Update #133

July 27th, 2018 06:07 AM EST

Hey Hurtworldians!This week the tropical biome gets implemented, bugs get stomped and the FR18 moves close to completion.Read all about it [...]

Experimental Patch 0.6.0.3 Is Now Live

July 27th, 2018 02:46 AM EST

Hey everyone,Tonight we've got another bugfix update fixing problems in the mesh baking system that could cause world items to fall through the [...]