Blog, page 7
Hurtworld Dev Blog #139
September 24th, 2018 04:59 AM ESTHi Guys,In this weeks dev update we check out pimping out the drill and the blast furnace and R&D work on face updates. We also go deeper on the [...]
Hurtworld Dev Blog #138
September 18th, 2018 10:11 AM ESTHi Hurtworldians!In this weeks dev update, we check out plans for our upcoming clans system, endgame territory control system, drill and character [...]
Hurtworld Dev Blog #137
September 7th, 2018 04:22 AM ESTHi Hurtworldians!In this weeks update I've written part one of a multi part essay series where I word vomit design thoughts on how we are gonna make [...]
Exp Patch 0.6.2.0 Is Live!
August 30th, 2018 03:21 AM ESTHi Hurtworldians,In tonight's patch we have my all time favorite gun in Hurtworld so far... the FR18. It fits into the mid game to serve as a long [...]
Hurtworld Dev Blog #136
August 27th, 2018 11:41 AM ESTHi Hurtworldians!In today's dev update we check out the 2 new town events, new gun skins, the item fragment refactor, server stability upgrades and [...]
Hurtworld Dev Blog #135
August 17th, 2018 02:23 AM ESTHi Hurtworldians!In this weeks dev update we check out the finished FR18 sniper complete with skins, a new town event, and discuss the next patch [...]
Experimental Patch 0.6.1.1 + Hurtworld Blog #134 Is Now Out!
August 7th, 2018 05:59 AM ESTHey Hurtworldians!Tonight we've got a small bugfix patch to fix up a few small map issues as well as item disppearing into vehicle inventories.As [...]
Experimental Patch 0.6.1.0 Is Now Live!
August 2nd, 2018 09:49 AM ESTHey Hurtworldians!Tonight we've got a new experimental patch wipe cycle that adds weather events, replaces the starting beach with a new tropical look [...]
Hurtworld Update #133
July 27th, 2018 06:07 AM ESTHey Hurtworldians!This week the tropical biome gets implemented, bugs get stomped and the FR18 moves close to completion.Read all about it [...]
Experimental Patch 0.6.0.3 Is Now Live
July 27th, 2018 02:46 AM ESTHey everyone,Tonight we've got another bugfix update fixing problems in the mesh baking system that could cause world items to fall through the [...]