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Hurtworld Dev Blog #130

July 4th, 2018 05:14 AM EST

Hi Hurtworldians!In this weeks dev update, we go into depth about design in the new map releasing on Friday as well as a look at the new scout [...]

EXP Update 0.5.9.0 Is Live!

June 28th, 2018 02:57 PM EST

Hi Hurtworldians,Experimental branch patch 0.5.9.0 is now live. Unfortunately we are going to have to postpone the new map release until next week. [...]

Hurtworld Dev Blog #129

June 18th, 2018 05:07 AM EST

Hi Hurtworldians!In this weeks dev update, we check out plans for the release of the epic new map, bow painting, new scout rifle, vehicle handling and [...]

Experimental Hotfix 0.5.8.1 Is Now Live!

June 8th, 2018 02:38 AM EST

Hey Hurtworldians,We're rolling out a hotfix patch to fix an issue where vehicle masks were failing to sync from the chassis to the other [...]

EXP Patch 0.5.8.0 Is Now Live

June 7th, 2018 08:57 AM EST

EDITJust pushed a small hotfix to increase the flint in a noob zone. Enjoy.Hi Hurtworldians,In tonight's experimental patch makes some major changes [...]

Hurtworld Experimental Hotfix 0.5.4.2/3

April 3rd, 2018 10:28 AM EST

Hurtworld experimental hotfix 0.5.4.2/3 has been released on Steam.Hi Hurtworldians,This hotfix should fix up all of the lag spike issues that have [...]

Hurtworld Patch 0.3.5.2

May 23rd, 2016 07:44 AM EST

Hurtworld Patch 0.3.5.2 has been released on Steam.Changelog Added Buttress construction item  Added two new types of Pillar  Added [...]

Hurtworld-Servers.net Switch To HTTPS

May 21st, 2016 03:09 PM EST

Hurtworld-Servers.net has been switched to HTTPS protocol. This change is totally transparent for users.Our API can still be used without HTTPS for [...]

Hurtworld Patch 0.3.5.0

April 23rd, 2016 07:26 AM EST

Hurtworld Patch 0.3.5.0 has been released on Steam. VERSION 0.3.5.0 (22-APR-2016) This is patch is stage one of the new systems we are rolling out [...]

Hurtworld Patch 0.3.4.0

March 9th, 2016 04:42 PM EST

Hurtworld Patch 0.3.4.0 has been released on Steam. VERSION 0.3.4.0 (9-MAR-2016)  Major refactor to the way maps are loaded to support the [...]