Hurtworld Patch 0.3.3.0

Posted on January 15th, 2016 01:33 PM EST
Hurtworld Patch 0.3.3.0 has been released today on Steam.



Hurtworld's First Content / Balance Patch is Live!


After a month and a half of work on stability, we finally got a chance to start pushing forward with content and balance changes. 

This patch brings a heap of work that should drasticly affect the PVP metagame along with new weapons, traps, character customization. 

20% more Hurt. Get HYPE. 

Changelog 0.3.3.0 

  • Added pistol 
  • Added a quick dirty inaccuracy to guns, movement speed and firing in rapid succession both contribute to an inaccuracy factor. Its by no means the changes I plan to implement for recoil, however its the best I could do in an hour with no sleep. Hopefully it makes guns slightly less OP. 
  • Split pistol, bolt and AR to different ammo types 
  • Added 10 animal masks that sometimes drop from each creature 
  • Added bor backpacks 
  • Added Russian Hat 
  • Added Landcrab Mine 
  • Added Poison Trap 
  • Added Medusa Vine 
  • Added storage chest (20 slots) 
  • Goat now has its own engine, wheels and gearbox slot type 
  • Vehicle parts can no longer be removed from vehicles once added 
  • Vehicles no longer spawn with parts in them, you must find them in loot caches 
  • Town loot caches respawn twice as fast and have a higher upper limit count 
  • Reworked most of the loot cache loot table, det caps + wheels are more common 
  • Fixed hovercars 
  • Ownership stakes can no longer be picked up by a hammer and must be destroyed with an iron axe or better 
  • Static construction prefabs now refund a percentage of their cost 
  • Sombrero is now craftable 
  • Added mask face slot to character 
  • Drills no longer mine metals above iron, this is a temp fix until I have time to balance them better 
  • Gasoline recipe now makes 3 instead of 5 
  • Sunscreen now provides 50 sun protection instead of 100 
  • Aussie Hat now provides 50 sun protection instead of 120 
  • Aussie hat costs more 
  • Skater hat now reduces fall damage by 50% 
  • Flannel costs slightly more 
  • Ownership stakes now need to be placed at ground level or on a rock 
  • Fixed ownership stakes interaction volume being too tall and sometimes poking through the roof of buildings 
  • Reduced interaction distance from 5 to 3 meters 
  • Made storage locker more expensive to craft 
  • Decreased leather drop rate

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