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Experimental Patch 0.6.1.1 + Hurtworld Blog #134 Is Now Out!

August 7th, 2018 05:59 AM EST

Hey Hurtworldians!Tonight we've got a small bugfix patch to fix up a few small map issues as well as item disppearing into vehicle inventories.As [...]

Experimental Patch 0.6.1.0 Is Now Live!

August 2nd, 2018 09:49 AM EST

Hey Hurtworldians!Tonight we've got a new experimental patch wipe cycle that adds weather events, replaces the starting beach with a new tropical look [...]

Hurtworld Update #133

July 27th, 2018 06:07 AM EST

Hey Hurtworldians!This week the tropical biome gets implemented, bugs get stomped and the FR18 moves close to completion.Read all about it [...]

Experimental Patch 0.6.0.3 Is Now Live

July 27th, 2018 02:46 AM EST

Hey everyone,Tonight we've got another bugfix update fixing problems in the mesh baking system that could cause world items to fall through the [...]

Experimental Patch 0.6.0.2 Is Now Live

July 20th, 2018 02:41 AM EST

Hey everyone,Tonight we've got a small bugfix update for the experimental branch fixing up some issues with shacks, amber protection and vehicle [...]

Hurtworld Update #132

July 20th, 2018 12:52 AM EST

Hi Hurtworldians!This week Tom gets his hands dirty in the workshop working on the vehicles, Teh Splatt moves to a tropical Island biome and Mils [...]

EXP Patch 0.6.0.1 Is Now Live

July 12th, 2018 03:29 AM EST

Hi Guys,Tonight we have a small update for the experimental branch which fixes the nasty construction duping bug that emerged this week as well as a [...]

Hurtworld Dev Blog #131

July 11th, 2018 04:07 AM EST

Hi Hurtworldians,In this weeks dev blog, we check out the new tropical biome, scout rifle progress, and plans for our next couple of releases.Check [...]

Experimental Patch 0.6.0.0 Is Now Live!

July 6th, 2018 04:01 AM EST

Hi Hurtworldians!Tonight we have a brand new map built from the ground up to have more open space, make vehicles more useful, create more memorable [...]

Hurtworld Dev Blog #130

July 4th, 2018 05:14 AM EST

Hi Hurtworldians!In this weeks dev update, we go into depth about design in the new map releasing on Friday as well as a look at the new scout [...]