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Dev Update 152

February 15th, 2019 07:32 AM EST

Hi Hurtworldians!In this weeks dev update we check out some new gear, outline our plans for the next patch and unveil the flagship feature of our [...]

Hotfix Is Live and Official Servers Have Wiped

February 15th, 2019 05:04 AM EST

Hey Hurtworldians,We've delayed the major content patch until the next wipe (28th Feb, more info on this in our next devblog coming very soon) but [...]

Hotfix Is Live!

February 11th, 2019 04:51 AM EST

Hi Hurtworldians,After a fair bit of chaos over the weekend where all our official servers were hit by a coordinated DDOS attack specifically designed [...]

Hotfix Is Live!

February 6th, 2019 04:58 AM EST

Hi Hurtworldians,Tonight we have another critical but unexciting iterative hotfix patch to further work on server performance. This patch focuses [...]

Hotfix Is Now Live!

February 1st, 2019 03:01 AM EST

Hey Hurtworldians,Another hotfix patch for you tonight with more improvements to DDoS protection and performance.We've also added some quality of life [...]

Hurtworld Dev Blog #151

February 1st, 2019 01:57 AM EST

Hi Hurtworldians!It's been a wild couple of weeks keeping the wheels on V2 with the massive influx of players from our launch. It's been amazing to [...]

Hotfix Is Live!

January 25th, 2019 06:40 AM EST

Hey Hurtworldians,We've got another hotfix patch for you tonight with more improvements to performance (especially server side), fixing items that [...]

Hotfix Is Live!

January 21st, 2019 10:51 AM EST

Hi Guys,Tonight's hotfix further iterates on network stability and performance. We located some serious issues with our background network thread that [...]

Hotfix Is Live!

January 18th, 2019 10:00 AM EST

Hi Hurtworldians,Tonight we have a server performance hotfix that should alleviate a lot of the movement corrections on full servers. There is still a [...]

Server Performance Status Update

January 17th, 2019 03:39 AM EST

Hi Hurtworldians,Usually we would post a devblog outlining the status of all the issues we are working on, but given the urgency of fixing the server [...]