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Exp Patch 0.6.3.0 Is Live!
Posted on October 18th, 2018 09:57 AM EST
Tonight we have a decent sized patch with the first cut of the new Clans system. The system allows you to manage your group, easily identify who your mates are, and track them on the map.
Along with the system there is also a Clan totem that will allow you to authorize your entire clan in one click on an ownership territory.
By itself the clans system won't have a massive impact, but lays some important groundwork for some endgame systems that will be dependent on having these things in place.
We've also overhauled how our interaction UI works, things should be a lot more consistent when interacting with machines and other interaction windows like handcrafting.
- Overhauled interaction UI to allow multiple touches on client and clicking through available interactables
- New Clans System
- Clan Totem
- Doubled amber drop chance
- Increased iron drop rate
- Increased wood drop rate
- Automatic drill machine visuals updated
- Blast furnace visuals updated
- FPS arms updated
- Removed default attachments from AR15 and AWM loot tables
- Map marker performance increased
- FR18 Jacket Silencer and Locus Scope are now supported by the Camouflage mask
- BoltAction guns (FR18 and AWM) now require a bolt pull on first equip before firing
- FoV in options is now set as horizontal FoV, FoV max increased to 110
- Sighted zooms are now calculated as a % of base FoV rather than an explicit number
- Console command 'setres' format has changed to 'setres <resolutionIndex> <fullscreen true/false>', console command 'reslist' will show compatible resolution list
- Fixed a bug in ItemCustomisationWindow where if an item with multiple redundant SkinnedMeshAttachmentConfigurations could throw exceptions if there were at least 3 custom pixel index conflicts.
- Improved third person camera line of sight check
- Weather systems now have a longer falloff area at their edges
- World items are now forced asleep after 10 seconds
- AWM and AR15 scale adjusted
- Improved performance of vehicle health sync
- Activated GPU instancing for several environmental assets
- Improved uber shader performance when backfaces are culled
- Fixed incorrect removal ghost on Titranium workbench
- Fixed incorrect low LODs on Iron Ore resource node
- Fixed incorrect name display when looking at someone elses bed UI