Hurtworld V2 Is Now Live

Posted on January 13th, 2019 01:59 AM EST


Hi Hurtworldians!

Its finally here, after 2 years of work its finally here. Hurtworld V2 is now live on the main branch. Its been a long road to get here, but we're really proud of where we are at with the game.

It's been amazing to see so many players old and new jump in for the launch.

Buzz aside, we're in this for the long run and unlike our Early Access launch that exploded beyond our expectations, this time we are a lot better prepared. We've got a ton of big updates in the pipeline and we're confident we've ironed out the issues that have slowed us down in the past.

An enormous amount has changed since Hurtworld V1, below is a comprehensive list of changes that should get you upto speed.

See you out there <3

Clans
Clans have been added to the game
Players apply to join clans, clan officers and admins accept or reject applications
Online clan members are marked on the map and their nameplates are recolored green and draw at a longer distance
Clan totems have been added that work like ownership stakes except entire clans are authorized instead of individual players

Amber protection
Added amber protection to many items, these items can be protected for a small amber cost so they do not drop on death (the amber drops instead)

Customisation (gear)
Gear can now be customised with various consumables that can change colors, patterns and item names

Fragments
Added fragments that can be inserted into items with spare upgrade points to give them extra stat bonuses

Customisation (players)
Players can now change their base appearance, hair style and facial hair

Town events
Added town events that start randomly around the map and are marked with a yellow circle
Control town events are won by being the only player standing on the capture point until it is fully captured
Loot frenzy events spawn extra loot boxes that have more loot than usual and are marked on the map

Meteors
Meteor strikes spawn randomly around the map and are marked on the map by colored circles matching the color of the rich resource nodes they spawn

Air drops
Air drops spawn around the map dropping valuable loot caches, these are not marked on the map so keep your ear out for planes flying overhead

Mozzy
Added the Mozzy helicopter into the game, these chassis have a rare chance of spawning in towns

Heavy slot
Added heavy slot items, players can only carry one of these items at a time and will move slower while carrying them. Additionally players cannot enter vehicles while carrying a heavy item or equip gear from the hotbar.

Slug
Added the Slug truck into the game, they can carry up to six heavy slot items at a time and are useful for transporting them around

Overhauled weapon simulation (recoil etc)
We've upgraded our weapon simulation to include recoil and contextual bloom that effects the gun differently depending on movement speed and whether or not the player is grounded.

Weapons
We've rebuilt all the weapons in the game to match the new graphic style and take advantage of our new item system.
Most weapons now have attachments that can be swapped out to give the weapon different stats and behaviour (eg. sights, magazines, silencers)

New level
Diemensland has been replaced with our new level Nullius

Map
We've added a minimap and compass to the UI as well as a full screen map overlay that can be toggled with the 'M' key by default

Territory control
Territory control points have been added that can be captured and controlled by clans
Territory control points show their owner on the map
Territory control points create rare heavy slot resources roughly every 20 hours, if one has spawned and is waiting to be collected this will be indicated on the map
Territory control points can only be defended with wooden and concrete constructions
Added Territory C4 which is a cheap to craft C4 that can only be deployed at territory control points
Territory control points accumulate clan ranking points which can need to be claimed from the point, these points are then used to rank the clans in the clan roster for bragging rights

Jump puzzles
Several 'jump puzzles' have been added to the level, these are hard to complete jump tracks for the Kanga motorbike that reward rare materials that can be traded for rare Kanga panels

Rare crafters
Added crafting machines to major towns that craft vehicle panels and other rare items in return for heavy slot resources and jump puzzle rewards

Connection Queue
Servers now place players into a queue when they are full (default queue size is 20)

Rare creatures
Creatures have a chance to spawn as a rare variant with different colors, upgraded stats and rare loot

Interaction tabs
All nearby interactable items are now listed as tab buttons on the left of the screen when the character window (inventory) is open
The clan window and handcrafting menu are also accessed via these interaction tabs

Recycler
A recycler machine has been added that can turn spare items back into their original materials (with some loss)

Temperature overhaul + thermometer ui ** food buff
Biomes now have a consistent day and night temperature rather than constantly blending between the two
Hot and cold protection stats now increase your maximum and minimum safe temperatures respectively
Added a thermometer ui that displays maximum and minimum safe temperatures as well as the current temperature
Being well fed (having less than 25% hunger) gives a small buff to temperature protection, eating a cooked steak provides a short buff to temperature protection as well. These buffs stack

Bandages
Added consumable bandages that are used while standing still and heal the player
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