Hurtworld Patch 0.3.4.0
Posted on March 9th, 2016 04:42 PM EST
Hurtworld Patch 0.3.4.0 has been released on Steam.
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VERSION 0.3.4.0 (9-MAR-2016)
- Major refactor to the way maps are loaded to support the Map SDK. Player made maps can now be loaded into the engine.
- Added ambient sounds for each biome, and day/night
- Added 3 new ambient music tracks
- Added writable signs
- Added guard for players getting below terrain
- Added crosshair progress indicator when mining resource nodes
- Fixed issues with mouse remapping
- Fixed an issue where placing construction items while jumping could push you through walls
- Added Blizzard weather event, which will make you much colder if you're out in the open
- Improved UI performance
- Made pistol significantly cheaper
- Added ambient visual effects for Forest and Arctic biomes (leaves and snow)
- Made structures have a distance based LOD as well as screen space, to improve client performance
- Changed drill placement so the construction item itself enforces the exclusion distance - you will not be able to place drills close to each other
- Made ownership stake smoke significantly more efficient
- Made ownership stakes only begin smoking 20 minutes from their deathorisation
- The Goat's Mangler wheel can now be shot out properly
- Cars are now can't be claimed if they're not drivable (have 4 wheels, engine, gearbox)
- Cars are now able to be dissasembled with the Wrench if they are claimed, at a slower rate than unclaimed cars
- Disassembled cars now drop better loot
- Vastly improved server performance on player connection and disconnection
- Improved 3rd person crouched bow pose
- Infamy will now not be reduced by death
- Added a Binary Effects display to the hotbar (e.g. Burning, Hypothermia, Starving, etc)
- Added Binary Effects visuals for Burning, Wet, and Poisoned
- Being an outlaw will now make your nametag red for other players
- Added AFK kicker - players will be kicked automatically if they are detected as inactive. You can set this with afkkicktime <seconds> (default is 15 minutes)
- Fixed issue where savegames could fail to save player progress if they took too long to disconnect
- Upgraded to Unity 5.3.2p4
- Fixed a major server side performance issue when sending new objects to clients
- Added new console command bakenavmesh <map> which will create a new AI navmesh for player made maps
- Disabled some APIs being used to fake player numbers
- Made gunsmoke less intensive on FPS
- Extended server and client FPS readouts to format <average> (<min> - <max>) , the min and max show the fastest and slowest frame across the sample. Helping debug fps spikes.
- Added force single threaded renderer launch option, some machines see a large drop in input latency with this set. Framerates will be slightly lower, but overall feels tighter to me.
- Fixed some scenarios where the shotgun would get into a broken state and keep reloading
- Improved vehicle exits to make them less likely to push players through walls
- Fixed an issue where placing an ownership stake while there was currently one deauthorising would make that stake not work