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Hurtworld Dev Blog #151

February 1st, 2019 01:57 AM EST

Hi Hurtworldians!It's been a wild couple of weeks keeping the wheels on V2 with the massive influx of players from our launch. It's been amazing to [...]

Hotfix 0.7.0.6 Is Live!

January 25th, 2019 06:40 AM EST

Hey Hurtworldians,We've got another hotfix patch for you tonight with more improvements to performance (especially server side), fixing items that [...]

Hotfix 0.7.0.5 Is Live!

January 21st, 2019 10:51 AM EST

Hi Guys,Tonight's hotfix further iterates on network stability and performance. We located some serious issues with our background network thread that [...]

Hotfix 0.7.0.4 Is Live!

January 18th, 2019 10:00 AM EST

Hi Hurtworldians,Tonight we have a server performance hotfix that should alleviate a lot of the movement corrections on full servers. There is still a [...]

Server Performance Status Update

January 17th, 2019 03:39 AM EST

Hi Hurtworldians,Usually we would post a devblog outlining the status of all the issues we are working on, but given the urgency of fixing the server [...]

Hotfix 0.7.0.2 Is Live!

January 16th, 2019 07:31 AM EST

Hi Hurtworldians,Tonight's hotfix focuses mainly on improving server performance. While this patch won't give big gains, it gives us the tools to [...]

Hurtworld Hotfix 0.7.0.1 Is Live!

January 14th, 2019 05:05 AM EST

Hey Hurtworldians,We've just pushed out a hotfix patch containing a Low Ram Mode launch option to help players on low spec machines connect to servers [...]

Hurtworld V2 Is Now Live

January 13th, 2019 01:59 AM EST

Hi Hurtworldians!Its finally here, after 2 years of work its finally here. Hurtworld V2 is now live on the main branch. Its been a long road to get [...]

Hurtworld V2 Launch

January 8th, 2019 01:51 PM EST

Hi Hurtworldians!We're super excited to announce the time has finally come to officially launch Hurtworld V2 this Saturday the 12th of January.In our [...]

Hurtworld Dev Blog #149

December 20th, 2018 07:35 AM EST

Hi Hurtworldians!In this weeks dev update we check out the graphics pass on both axes, and go hard on balance and performance leading up to the V2 [...]