Blog, page 4
Patch 0.7.1.0 Is Live!
February 28th, 2019 09:49 AM ESTHi Hurtworldians!Tonight we have our first content patch since the V2 launch. This patch brings the first of the physics toys that should expand ways [...]
Hotfix 0.7.0.13 Is Live!
February 22nd, 2019 12:28 AM ESTHey Hurtworldians,Just a quick hotfix for this afternoon to update our EasyAntiCheat integration, all saves are still compatible and no wipes are [...]
Hotfix 0.7.0.12 Is Live!
February 20th, 2019 04:23 AM ESTHi Hurtworldians!Hotfix 0.7.0.12 is now live. Tonight's hotfix furthers our push in the war against DDOS attacks. While the attacks keep getting [...]
Dev Update 152
February 15th, 2019 07:32 AM ESTHi Hurtworldians!In this weeks dev update we check out some new gear, outline our plans for the next patch and unveil the flagship feature of our [...]
Hotfix 0.7.0.11 Is Live and Official Servers Have Wiped
February 15th, 2019 05:04 AM ESTHey Hurtworldians,We've delayed the major content patch until the next wipe (28th Feb, more info on this in our next devblog coming very soon) but [...]
Hotfix 0.7.0.10 Is Live!
February 11th, 2019 04:51 AM ESTHi Hurtworldians,After a fair bit of chaos over the weekend where all our official servers were hit by a coordinated DDOS attack specifically designed [...]
Hotfix 0.7.0.9 Is Live!
February 6th, 2019 04:58 AM ESTHi Hurtworldians,Tonight we have another critical but unexciting iterative hotfix patch to further work on server performance. This patch focuses [...]
Hotfix 0.7.0.7 Is Now Live!
February 1st, 2019 03:01 AM ESTHey Hurtworldians,Another hotfix patch for you tonight with more improvements to DDoS protection and performance.We've also added some quality of life [...]
Hurtworld Dev Blog #151
February 1st, 2019 01:57 AM ESTHi Hurtworldians!It's been a wild couple of weeks keeping the wheels on V2 with the massive influx of players from our launch. It's been amazing to [...]
Hotfix 0.7.0.6 Is Live!
January 25th, 2019 06:40 AM ESTHey Hurtworldians,We've got another hotfix patch for you tonight with more improvements to performance (especially server side), fixing items that [...]